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Ship Types

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There are four types of ships in SoGE, which are sorted into categories different in roles than their equivalents in the base game of the same name. Firstly, there are the Frigates. Then comes the more combat focused Cruisers. The much larger and powerful Capital Ships come next, made in a special factory. Finally, there are the late game and immensely powerful Super Capital Ships. Each faction has differing amounts of each class.


Support Frigates (First Build Page)Edit

Contrary to their SoSE equivalents, the ships available in the first build page are support vessels. They are usually dedicated to single role, and do it well. Not all are early game either, and none beyond the faction specific Colony Frigate should be considered early game. Nearly none of the ships in this menu are focused on being a front line combat vessel. Not all vessels in this menu are frigates. Rather, they are done this way for organization.

Every faction's first build menu page follows a structured format, to make navigation simpler. The format is as follows-

  • Scout
  • Colony #1
  • Colony #2 ^ ^^
  • Anti-fighter
  • Siege ^^
  • Envoy
  • Star Base Constructor
  • Gravity Well Generator-equipped interdictor ^
  • Dedicated mine-layer/clearer OR a muti-purpose light anti-fighter, mine-layer/clearer, and light combat ship *

^Not all factions have these ships

^^This might be a fully fledged combat-capable, or carrier, ship that happens to have colonize, or planet bombing capabilities, respectfully.


Combat frigates (Second Build Page)Edit

The ships in the second build page of SoGE are dedicated combat vessels. They usually don't have a hangar and can't level up. Generally, the ships further to left are weaker but cheaper, and the ones further right get more expensive, but powerful. This menu follows no specific format.

Capital ShipsEdit

The SoGE Capital Ships can be divided into two groups- those that are technically cruisers but were placed into the Capital Ship menu in a major rehaul, and those that fit the bill of a typical SoSE capital ship. The former can level up, but cannot improve their abilities. The latter can improve their abilities, and boast more powerful weapons, shields and abilities, in exchange for a higher cost. There is always one Capital Ship with a colonization ability- termed Invasion for most factions. It is recommended that with the starting resources, one buys at least one Capital Ship.

Super Capital ShipsEdit

The Titan equivalents of SoGE, the Super Caps are the biggest and most powerful ships in SoGE. They're extremely expensive, and hard to kill. Unique to SoGE, some super caps can have multiples built. The most powerful can only be built once.

  • 1 of the Executor SSD, Viscount S-DN or Koros Strohna can be built.
  • 2 of the Subjugator CRS-H, MC80B S-CRS or Mandator SDN can be built.
  • 4 of the Geonosian S-DN, Independence S-CRS, Praetor-class S-BCRS, Allegiance-class BCRS, Mediator S-CRS or theVnguro-ik V'alh can built.

These behemoths are late game, and can be essential in breaking through strong defenses.

Combat MechanicsEdit

Will add more explanation, right now here are the game constants so you can figure out how effective a ships weapons will be vs other ships types.

Damage:
Heavy TurboLaser - CAPITALSHIP
 Very Light: 75% penalty
 Light: 75% penalty
 Medium: Full damage
 Heavy: Full damage
 Very Heavy: Full damage
 CapitalShip: Full damage
TurboLaser - COMPOSITE or CAPITALSHIP. If COMPOSITE does 2x damage to Pirate armor.
 Very Light: 75% penalty
 Light: 75% penalty
 Medium: Full damage
 Heavy: Full damage
 Very Heavy: Full damage
 CapitalShip: Full damage
Medium turbolaser - ANTIMEDIUM
 Very Light: Full damage
 Light: Full damage
 Medium: 33% Bonus
 Heavy: 25% penalty
 Very Heavy: 37.5% penalty
 CapitalShip: 45% penalty
Ion - CORVETTE or TITAN. If CORVETTE does 2x damage to Pirate armor and can hit fighters.
 Very Light: Full damage
 Light: Full damage
 Medium: Full damage
 Heavy: Full damage
 Very Heavy: Full damage
 CapitalShip: Full damage
Laser Cannon - ANTIVERYLIGHT
 Very Light: 33% bonus
 Light: Full damage
 Medium: 25% penatly
 Heavy: 55% penalty
 Very Heavy: 65% penalty
 CapitalShip: 65% penalty
Short Ranged Laser - ANTIVERYLIGHT
 Very Light: 33% bonus
 Light: Full damage
 Medium: 25% penatly
 Heavy: 55% penalty
 Very Heavy: 65% penalty
 CapitalShip: 65% penalty

ToHit:
Good vs fighters and Capitals: ANTIVERYLIGHT, ANTILIGHT, ANTIMEDIUM, CORVETTE, CAPITALABILITY
10% change to hit fighters: ANTIVERYHEAVY, ANTIHEAVY, ANTIMODULE, COMPOSITE, CAPITALSHIP, TITAN

Armor Types:
Very Light: Fighters and bombers
Light: Shuttle craft
Medium: Frigates
Heavy: Cruisers
Very Heavy: CapitalShips
CapitalShip: Super Capitals

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