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CIS Civilian Tree

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The noncombat tree for the CIS

Industry & CommerceEdit

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Name Civics Labs Prerequisites Effect
(Per Level)
Cost
(Credits/Metal/Crystal)
BoSS Customs Registry 1 600/50/100
Trade Comes First 2 BoSS Customs Registry 600/50/100
Expedited Permits 3 800/100/175
Free Trade Zone 4 Trade Comes First 1000/150/250
Return to Profits 4 1000/150/250
Orbital Refinement 5 1000/150/250
Preferential Treatment 6 Free Trade Zone 1400/250/400
Commerce Guild 8 Preferential Treatment 1800/350/550

Civil EngineeringEdit

Name Civics Labs Prerequisites Effect
(Per Level)
Cost
(Credits/Metal/Crystal)
Insulated Arcology Type I 2 300/25/50
Basic NMHT 2 600/50/100
Oversector Jurisdiction 3 800/100/175
Time is Money 3 Oversector Jurisdiction 800/100/175
Shield Arcology Type II 4 600/50/100
Wormhole Navigation 4 1200/200/325
Sector Governance Edict 5 1200/100/200
Droid Army 5 1200/200/325
Enhanced NMHT 5 Basic NMHT 1200/200/325

Domestic PolicyEdit

Name Civics Labs Prerequisites Effect
(Per Level)
Cost
(Credits/Metal/Crystal)
Trade Cartel 2 600/50/100
Strength in Number 3 800/100/175
Interstellar Networks 4 800/100/175
Development Mandate 6 2520/350/560
Addictive Consumerism 6 1400/250/400
Cultural Monopolization 7 Addictive Consumerism 1400/250/400

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